The Studio
Directors first. Operators second.
Voidtake is a film and motion studio that happens to be AI-native. We came up through commercials, features and title design, then rebuilt the pipeline around what generative systems make possible, without handing over the parts that require taste.

How we work
01
Taste is the constraint
We generate hundreds of options so we can throw most of them away. The hard part is choosing.
02
Direction, not prompting
A film is a sequence of decisions. We make them on purpose, frame by frame.
03
Finished by hand
Edit, sound and colour are human crafts. In this studio they stay that way.
Human-led
The decisions
Concept, the casting of a look, blocking, the edit, sound, colour and the final call on every cut.
Machine-made
The reach
Environments, plates, variations and the shots a camera could never reach. Generated in-engine, then directed like a real set.
The Crew
Credits
Twelve filmmakers / Four time zones
MV
CAM A · ROLL 01
STBY
TC 01:01:24:16
35MM · T2.0
Direction
Mara Vieira
Directs every film start to finish; came up through commercials and title design.
JK
CAM A · ROLL 02
STBY
TC 01:02:08:03
50MM · T2.0
AI Production
Jonas Keller
Builds the generative pipelines and keeps them in service of the cut.
SL
CAM A · ROLL 03
STBY
TC 01:03:51:20
85MM · T2.0
Edit & Grade
Sofia Lindqvist
Shapes rhythm and colour. The last hands on every frame.
TA
CAM A · ROLL 04
STBY
TC 01:04:17:09
40MM · T2.0
Sound & Score
Theo Almeida
Designs the sound world and scores to picture.
IT
CAM A · ROLL 05
STBY
TC 01:05:33:12
28MM · T2.0
Production Design
Iris Tanaka
Art-directs synthetic sets and motion identity.
DF
CAM A · ROLL 06
STBY
TC 01:06:02:21
65MM · T2.0
Executive Producer
Dario Fonseca
Runs the schedule so the impossible still ships on time.
Los Angeles
Direction, edit & grade · PST
Lisbon
Production & pipeline · WET
Trusted on set by
Auric Motors
Nova Atelier
Kepler Labs
Fieldnote
Monaco Supply
Odd Palette
Vesper Films
Atlas & Co